Saturday 23 July 2016

Table Top Game Club Week 36 and 37: Blood Rage, Avalon, and I Suck at Bluffing

Week 36:



This was a hotly anticipated game.  Once students got a look at the figures, they couldn’t wait to get this on the table.  Blood Rage is an area control game that we felt had some similarities to Mission: Red Planet.  The players control one of five Viking clans (normally four, but I bought the five player expansion).  Each clan is represented by a number of figures, including a Viking ship.  There are also a number of gorgeous monster figures that can be recruited by each clan.  The fire giant and sea serpent are especially stunning.  The game is played over a series of rounds called “Ages”.  In each Age, players draft cards to give them the ability to fight, go on quests, and recruit monsters.  They then attempt to gain control of territories, pillage and compete for glory, and gain certain stats to help them in the next Age.  At the end of each Age, a portion of the world is destroyed, and troops head to Valhalla.  There are multiple strategies people can use to win.  Some players are hungry for territory (fulfilling the conditions of Quest cards), while others can gain points for losing battles and dying, because a glorious death and trip to Valhalla will nab them a victory.


The students really enjoyed this game.  The models are great to look at, and the students picked up on the mechanics and strategies very quickly, however, the players were struck with heavy doses of “analysis paralysis”, so each game took much longer than was indicated on the box (60-90 minutes).  The game length would become more manageable as players get familiar with the rules.  My big issue, the thing that may have changed my mind as to whether or not I purchased the game to begin with, is the figures themselves.  Even though I mentioned earlier that I love the figures, I take issue with the Snake Clan.  

Lagertha
The Snake Clan is an army of female warriors, and even though they are heading into battle, they don’t wear much clothing.  They are revealing a tremendous amount of breast in the “underboob” style.  As a game club for teenagers in a public school, I shouldn’t have to have conversations about sexism and objectification of women while I’m simultaneously trying to explain the mechanics of card-drafting.  Considering that the majority of this year’s game club are female, I didn’t feel 100% comfortable with the faction being used, and yet I wanted the maximum amount of students to get a chance to play.  If the game’s developer, Cool Mini or Not, wanted to include female Viking warriors in the game, they could have modeled them after the shield-maiden Lagertha from the show Vikings.  Notice how she’s dressed for battle and the weather.  I don’t consider myself a prude, but I’m running a club for young people in a public school.  Again, had I known about the nature of the art design, I may have not selected this game for the club, and yet my students had tremendous fun playing it.  We played it for both sessions that week.

Week 37: Avalon


For our final gaming session of the year, we played Avalon.  Avalon is essentially a re-skinning of The Resistance, a game we played quite early in the year.  There are some interesting variants, but there's no reason to own both games unless you want to adjust the themes.  I won't go into great details about how the game is played, because I covered the mechanics when I discussed The Resistance.  From our final game of the year, I learned a couple things about the game I hadn't realised before; it's a tough game to play when you're tired, and I suck at bluffing.

This late in the year, fatigue was starting to set in, and I couldn't get in to the game.  At their hearts, The Resistance and Avalon are improv exercises for those who draw a traitor card.  I kept drawing a traitor, but I was so tired I couldn't muster the energy to meticulously swerve the other players into believing I'm loyal.  I realised that every time I've played and enjoyed the game, I was loyal, so I didn't have to break out any acting skills.  Still, the students had fun, and that was the point after all.

Thus concludes the end of my Table Top Game Club for the 2015-2016 School Year.  Come September, the club will pick up, and I'm anxious to see how many new Grade 9s will join.  I've been researching and acquiring new games to inject into the club, so I'm looking forward to trying The Grizzled, Lost in R'lyeh, Thunderstone Numenera, and Zombicide: Black Plague.

Thanks to one and all for the support and readership.  I'll be back to regular posting come September.

Table Top Game Club Meets the Magic Man

That’s right…Magic: The Gathering.  

Originally I had not planned on featuring MTG for a couple reasons.  First, it’s essentially a two player game.  Sure, there are variants that include multiple players, but the goal was to get as many people involved as possible in a given game.  Then there is the cost.  I’m probably ignorant of how MTG is produced and marketed, but I was there when it began over 20 years ago, and it left a bad taste in my mouth.  The game seemed to benefit those who could afford the best decks, or were lucky enough to pull the best cards.  Not knowing enough about the game, I also lost some cards in a bad trade that I would later learn were quite valuable.  It soiled the game for me.
 
Magic also has a ton of rules.  Although the core of the game is simple enough: tap the land, cast the spell, attack, block, repeat...but with each expansion Magic introduced new abilities.  I felt it would be a challenge to teach new players.

But over time, I changed my tune.  The game is still fun and deeply engaging.  I enjoy the variety of strategies, and the art and mythos of the game is quite intriguing.  I do like the online versions of MTG, and I’ve played them on the iPad and XBOX Live.  The game is also quite popular with students, and I’ve witnessed many students over the years playing in the library or Commons during lunch or spare periods, but the idea of introducing Magic to the game club still did not occur to me.  The only way I was going to introduce Magic: The Gathering was if I was somehow provided with preconstructed decks that were balanced to be competitive, engaging, and yet easy to work with.

 Lucky for me, that’s just what happened; I met Bill O’Dell.


Bill is married to one of my coworkers.  He is also a huge fan of Magic, as well as an advocate and proponent of the game.  He writes for and moderates a number of different blogs, including one for his culinary talents (http://www.rgf-chilihead.com/), and one for his love of Magic: The Gathering (http://planechasing.com/about) .  He also contributes to a number of other fandom sites in the realm of Geek culture.  Please check out his work.  It’s incredibly inspired.

I met Bill face to face at a literary conference, I being an English teacher, and he at the time managing a successful book store.  We talked about the game club, and he made an incredibly generous offer: from his colossal collection of cards, he would construct decks for my game club, free of charge.  Each deck would be colour specific for simplicity, but balanced so they could compete with each other.  A couple weeks after our conversation, his wife presented me with five decks.  I bought colour coded card sleeves, and voila... the Table Top Game Club was infused with Magic!

For Friday's special Magic session, I let the students know well in advance so Magic players could bring their decks, but more importantly, veterans of the game could teach the game to new players.  This proved to be incredibly valuable, as we had a number of new players, and the veterans actually enjoyed teaching the game to new players, and the new players had a blast.

 Like I said, the decks were designed to be easy to play but effective.  I tried the green deck against a new player who grabbed the red deck,  The red deck was built around goblins, and cards that buffed each other based on the number of goblins on the table.  Having never touched the game before, she looked at her hand, and said "Oh...I get it...summon lots of goblins and swarm you!".  She beat me three games to one.

It was a great session, and I plan on featuring Magic much earlier in the year for next season's Table Top Game Club.  I know it will become a "go-to" game for quite a few students on open gaming sessions, or those days when there are more players than the feature game allows.  Magic is a solid addition to the club, all thanks to the generosity of Bill.  Like I said, check out his blogs and Twitter posts.  You'll be happy you did.      

Table Top Game Club Week 35: Among the Stars and Magic: The Gathering

Week 35:

Among the Stars



I really like Among the Stars.  It scales nicely to accommodate a decent size group of players (once the expansions are added), it has gorgeous art direction, it can be as simple or as complex as desired, and it has a great tactile components.  ATS is a card drafting game, where the cards represent the rooms and components of a massive space station.  Points are awarded for strategically placing rooms in certain locations.  The goal is to construct a space station that operates with synergy based on certain characteristics.  Weapons systems and the fighter launch bay may not work best next to the intergalactic shopping mall, for example.  Players also have to maintain a certain level of energy reactors to run their operations.  Aside from denying opponents certain card during the draft phase, “attacking” other opponents is optional.  There are cards that allow the game to be more confrontational, but they are not a necessary requirement.


We played one session of ATS this week, and it was quite fun.  One student thought getting a monopoly on reactors would secure a win, but he ignored the goal of constructing a viable station.  The two who finished first and second really did well.  They grabbed the strategy right away, and had a blast.  This will definitely hit the table next year.

Magic: The Gathering 

For Friday's Open Gaming session, we featured Magic: The Gathering.  To describe the session, I wrote a special post for just the occasion. Check it out here.