Tuesday's session was a very low turn out, but it still made for a fun time once we busted out Camel Up! Camel Up! is a unique racing game that plays up to eight people. When people first see the game, the instinct is to "pick your colour" (colour with a "u"... welcome to Canada), because most players believe they will be a particular camel.
One criticism of the game is that it lacks any strategy, and the game is too random. I found it to have plenty of strategy, especially when you're deciding whether or not to roll the dice. Advancing the race grants you money, but also lets your opponents get a clearer picture of who is in the lead, and having the jump on your fellow players matters when it comes to betting. Only three of us played, but all three of us enjoyed the session.
Friday had a much better turn out, so we decided to try a recent acquisition: Codenames. The game is incredibly simple to play, but it's also a game that rewards creative thinking and risk taking. Players are divided into teams, and each team has a "codemaster". Looking at a five by five grid of cards, (each card featuring a word) each codemaster tries to encourage their team into guessing certain cards representing operatives, all the while avoiding innocent bystanders and an assassin.
We had fun, but there were some frustrating moments. I accidentally nailed a perfect clue to scoop up two cards, but I mixed up the colours and scored two for my opponents. "Table talk" on behalf of the Codemasters is forbidden, but the cross talk of the teams can steer the game into a particular direction that some might find manipulative and cheating. Should players use the sand-timer that's included, and if so, how?
The game was also a great challenge for our EAL student (English as Additional Language). If you read my previous post I mentioned the challenge of the player I called "C" had with The Resistance when English is not her first language. Codenames was educational, helped expand her vocabulary, but also put up some roadblocks in terms of her enjoyment. It's a game that helps if you understand synonyms really well, which also happens to be a challenge for EAL speakers.
In the end, we all had fun. We will hash out some "house" rules before we crack open Codenames again. In the mean time, I believe it's time for some Pandemic.
Thanks for reading!
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