Week 26: King of New York
With a new Japanese made Godzilla film due in theaters in
2016 (Godzilla Resurgence ), it’s a good time to talk about giant
monsters. King of Tokyo is the “go to” Yahtzee, dice-rolling, giant kaiju
monster game popularized by Wil Wheaton’s Table Top. It’s an easy game to
play, and easy game to teach, and is great for accommodating larger groups of
gamers (it can play up to six). It’s also quite fun.
The game session was well attended, and students had fun,
but they did notice the lack of direct monster to monster conflict. It’s always
good however to find games that accommodate larger groups, and recruitment of
new players has yielded higher numbers. No game club on Good
Friday.
Week 27: Formula D
What made this a great game for the students was the ability
to adjust the levels of complexity. A group of new players can have a
fun, tense race with a simple damage meter to record wear and tear on the
vehicle. As they get more familiar with the system, they can progress to
area-specific damage, weather conditions, and even specific characters who have
special abilities. We played one game on Tuesday which was won by a new
club member, and one game Friday where we used the street-racing track.
Both games had tense finishes, and there was much cheering at the end.
The only drawbacks to the game can been seen when the player count gets
high. A seven+ player race can get a bit slow if players haven’t thought
about their moves ahead of time. Analysis paralysis can bog down the
momentum and excitement, so encourage players to be ready on their turn.
Overall though, this game was a success, and I see it hitting the table
again…soon!
If the big numbers keep up, I think it’s time for a little
Coup.
Week 28: Coup

Week 28 saw one of our biggest turn-outs to date. We had over ten players at our Tuesday session, so to keep people engaged, a side table of Love Letter came in really handy. It also came in handy because Love Letter is a nice warm-up for Coup. Set in the world of The Resistance, Coup is a fantastic game of bluffing and deception. Each player gets two cards representing characters of a court (Duke, Ambassador, Captain, Assassin, and Countess). Cards are placed face down in front of the players, so no player know what the others have. Players take turns gathering money, stealing money, attempting assassinations, gathering taxes, and performing coups on eachother. The fun comes from the tension and bluffing that arises as people decide whether or not to challenge the claims made by other players. If you attempt to steal from me, do I call your bluff that you don't actually have the card that allows stealing, knowing if I'm wrong I'll be halfway to a loss? It's this dynamic that makes the game fun. Some players tried bluffing their way through, while others found it smarter to always tell the truth. The game plays quite quickly, however with our large numbers, it dragged a bit as players were slowly eliminated. We had for games in our two hour session. We also played a few games using the Reformation expansion, which adds a neat loyalty mechanic, and the Inquisitor card that allows players to peek at other cards.

Recruitment of new players has been excellent, for Friday's session was huge! We had new players, as well as the return of two graduates to join in the fun. This lead to multiple games of Coup, Nevermore, Love Letter, and we finished with a few rounds of The Resistance. It's a very exciting time for the club as our numbers swell. I honestly don't know where to take it next week, but I think it's time to introduce Abyss!
Thank you all for your support and encouragment behind this blog. Thanks for reading!
Week 28: Coup
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